This is a prototype for the game "Orma" which we and a group of classmates made for our first semesterproject. After the group disbanded I worked on bringing the framework I already made to life with downloaded assets, as well as adding a few new features.

Ranged/Melee Enemy + Menu UI by: Cosima Niederseer

Major assets I used:

Dungeon Tileset:https://assetstore.unity.com/packages/2d/environments/platformer-set-150023#publ...

Main Character: https://assetstore.unity.com/packages/2d/characters/warrior-free-asset-195707#de...

Music: https://assetstore.unity.com/packages/audio/music/endless-cave-ambience-54032

Potion Spritesheet: https://assetstore.unity.com/packages/2d/pixel-art-potion-pack-animated-270453

Player Healthbar: https://assetstore.unity.com/packages/2d/gui/icons/steampunkui-238976

Torch Smoke: https://ragnapixel.itch.io

StatusPrototype
PlatformsHTML5, Windows
AuthoraruY
GenrePlatformer
Made withUnity
TagsNo AI

Download

Download
Orma Prototype Build.zip 39 MB

Comments

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(1 edit)

bit of a mess this one ... controls are bad if your on a laptop as using the mouse is awkward , cant duck while on moving platforms as you just fall through onto spikes below so cant progress past a certain point and a few times after death the character respawned in the death animation instead of normal 

needs work

(1 edit)

Yeah there is quite a bit I would have liked to iron out, but unfortunately the deadline was quite tight after our group got disbanded ^^ A tutorial for different mechanics would probably be useful, especially with the moving platform where you have to time your slide rather tightly.